It also has a new UI design and new quality-of-life features not present in the stable client. It is rebuilt from ground up using a new framework that improves visuals, performance, and flexibility for future changes. It has an official remake codenamed osu!lazer, which will be released as an update to the stable client. In osu!mania, two players can play locally using the same keyboard. The beatmaps also give experience points based on how you much you scored in them, but the levels do nothing and are ultimately cosmetic.īesides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the Taiko no Tatsujin series, one based around the gameplay of beatmania IIDX / O2jam and one based around the gameplay of EZ2DJ's EZ2Catch mode (where one tries to catch falling fruit).Īpart from Solo mode, players can compete in all four modes in online multiplayer matches in rooms which can contain up to sixteen players, in single or team battles, in order to get the highest score, accuracy or combo possible, or play beatmaps together by taking turns between combos, depending on the room settings. Ranked beatmaps give Performance Points (or pp, for short) after being beat, giving more pp the better you did in the map, and they also get a scoreboard featuring the best scores done in it. These can later be refined through community modding if the creator requests it and gets ultimately approved by members of the Nomination Assessment Team and the Beatmap Nominators. Game levels, called beatmaps, are created and submitted by users via a Level Editor. Unfortunately, those logfiles are overwritten each time the game starts, so the best time to grab that file is directly after a problem occurred.Osu! is a freeware rhythm game made by Dean "peppy" Herbert, based on the gameplay of the Ouendan and Elite Beat Agents series of games for the DS. I hope that the logfile will have some useful information. Obviously, I can't do this for lots of people but if it's just a few, that's quite easy. One benefit of having a corrupt version is that it's not too hard for me to merge the information from the corrupt file into a new file. The best way for me to fix this would be getting my hands on one of those FileSystemCache_Osu.json files. But it's good to know this issue exists and it's kind of likely that it will occur again (which is both a bad and a good thing, a good thing because when it happens again we can gather more information). That's fairly nasty, especially because the information isn't sufficient to write a fix, yet. Thanks for the screenshot - that does help a lot because it tells me that under certain circumstances (probably something with Unicode titles), the JSON file gets corrupted and then cannot be parsed anymore. I hope one of the above suggestions already fixes the issue for you but if not, I'll make sure you get your library up and running again in the next few days. If you have already played a lot, you should not delete that JSON file because we currently keep track of a few things in that file and if you delete it that information will be lost.Īlso, can you send the file output_log.txt (this one definitely is in Holodance_Data) to jashan at narayana minus games dot net (or simply take the address available at: ) That file is either in the main Holodance-folder or Holodance_Data. That will trigger a complete re-scan of your osu songs-folder. One thing you could try (if you haven't tried already) is renaming the osu file cache JSON file. What exactly do you mean by new and old installer? The workaround is to temporarily remove those beatmaps a proper fix will be in the next release. But I'll definitely be online tomorrow (it's exactly midnight and I'm just about to go to sleep).ĭid you add new songs before this happened? I did have reports of certain beatmaps crashing the file scanner which may cause what you are seeing. Hi Jason, I'm sorry to hear about this! I'm just returning from a little meditation retreat and will be back in the office tomorrow or the day after.
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